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There are an estimated 6 million people geocaching and now you can bring that kind of fun to your living room. For those times when you and some friends just want to go on the hunt without going out, now you can.
It’s all here! Caches, geocoins, hazards, multi-caches, puzzle caches, and even muggles.
Just like real geocaching, there are surprises along the way!
Cache Me If You Can! will never play the same way twice!
Each player may move their piece up to 3 spaces along the trails and roads, otherwise they “explore” one space at a time. You will choose which direction to travel and where to explore or maybe you will decide to go to the store and build up more equipment. Equipment allows you to take specialized caches (like Night Caches) and provides you with protection. Points are earned by collecting caches and Geocoins. Point values are based on the difficulty of the cache type. Some caches will contain Geocoins. Geocoins will all have their own goal that can be accomplished for additional points. Event cards add twists and give players the ability to tip the game in their favor. It’s not like any other board game you have played!
There are layers of the game that change the strategy each time you play.
The trail heads are located by different buildings, where the boards are placed changes the difficulty in getting to those buildings.
Boards can be set side to side making deeper woods as opposed to the boards being set up off of two trail heads. This also changes how some events play out.
This is the most randomizing factor in the game. However, Map tiles and the ability to look at some of the tiles from the store reduces the “randomness” of landing on a card. If you know what is out there you can prepare for it.
The store allows you to choose one of three Equipment cards or draw one at random. Deciding which piece of Equipment that you would like to select will be based on what Caching Area tiles you know are out there and the general strategy that you chose to take.
Some Event Cards have immediate effects, this is a random effect. Other Event Cards can be saved to be used during your turn or at any time. Deciding when to use these cards and what cards you have will change each time you play.
Each Geocoin has a goal that triggers its point value. Do you chase after a cache or do you go after the Geocoin’s goal?
The vacation coin says to collect Water Gear. What is considered “Water Gear”? In the first 3 editions of the game Water Gear is a specific piece of equipment. In the 4th edition of Cache Me If You Can! the Raft is considered water gear.
Does the battery on the GPS have to be FULLY charged to take a cache? No, the word “fully” should not have been included in the rules. The GPS battery needs to be 1 or higher to take a cache.
The Basic game ends immediately as soon as one player reaches 15 points.
Event cards that say “play immediately” must be played.
The good folks of Cache The Line try playing virtually. It takes a bit longer to play this way but you will get a good sense of the gameplay.
NEW! SOLITAIRE / COOPERATIVE RULES
for the 4th edition of Cache Me If You Can!
(click on the image to download the pdf)
Looking for the Zombie Apocalypse rules update (specifically for the 4th edition of Cache Me If You Can!)?
You can find them here!